Skip to main content

City Crawling Tables

I like city crawls with relatively simply tables based around who, what, and where - the "how" is determined by then GM after all the dice hit the table.

A simple table is shown below. In practice, these tables are more fleshed out, with much more detail and interesting bits, but I simply need a table to illustrate how this works for a city crawl:

d6WhoWhatWhere
1 A small crying child Being kicked and beaten by a small group of folk An abandoned building, dark and creaky
2 A small gang of thugs, looking for action Pursued by a wild animal An alley just off the main streets
3 (a recurring character) Running. Just running A disreputable shop selling stolen goods
4 A blind priest, looking for alms Worriedly consulting some papers and looking about A cafe or tavern, full of people minding their own business
5 A obviously wealthy individual, very out of place Eating a very large meal, and offering to share A workshop full of carpenters and masons, working hard
6 A wandering minstrel, storyteller, or entertainer Entering a masquerade party A small park or garden, slightly secluded and a bit private

The way this works is simple: roll 3 dice and see what you get: (5,4,4) an obviously wealthy individual, very out of place; worriedly consulting some papers and looking about; (in) a tavern full of people minding their own business. That's got some teeth to it, leaves a lot of questions, but it's pretty mundane. We need a twist! But we don't want to overuse twists, so we'll add a trick - an additional column that only occurs when you roll multiples of a certain number. Luckily we did!

d6Twist
1 And everything is on fire
2 And the authorities show up, cracking skulls
3 And no one can see them but you
4 And someone suddenly dies from a foul disease
5 But they're completely still, as a statue
6 Suddenly, bears!

So now we have this wealthy woman, looking at her papers and glancing around the room of this tavern. Suddenly someone at a table keels over, revealing his sore covered hands and face. That's when you see what the drawing the woman is holding - a sketch of the man dead on the floor. This works out well, opens up a lot more questions, and is a lot less mundane.



The trick to generating tables like this is in how you create your categories and how you drill down into it. For a city you might begin with one who/what/where table at a very high level - the who listing large guilds, groups, or factions; the what listing common events in the city; and the where listing districts. Then take a step downward and make a table for each faction, listing members of the faction, what you might find members doing, and where they might be found. You might also make a table for each district, listing the types of folk, activities, and locations found there.

Tables created like this do a lot to describe an area that prose cannot do. Over the next few posts, I intend to illustrate this, drawing up a city and set of factions and districts described almost entirely by tables.

Comments

Popular posts from this blog

City-based Adventures

Adventure roleplaying games, the ones where a group of folks seek treasure, power, or similar reward, often take place in strange wilderness or dark dungeons. Rarer, though, are the games that take place in an urban setting. Urban adventuring has always been my favorite style of play, and that's what I intend to use this blog for. I think there are four great settings that most appropriately capture my idea of a fantasy urban sprawl: Ages ago, I cut my roleplaying teeth on Planescape  and the city of Sigil at the center of the multiverse. The setting excited me because it presented a city where all manner of good and evil existed in a sort of stalemate. No one was really in charge of the day to day, but a handful of factions tried to take over the basic duties. Years later, the Planarch Codex  came into being, presenting the hungry city of Dis that consumes other cities throughout the multiverse. This city was clearly inspired by Sigil and Planescape, and pr...