I like city crawls with relatively simply tables based around who, what, and where - the "how" is determined by then GM after all the dice hit the table. A simple table is shown below. In practice, these tables are more fleshed out, with much more detail and interesting bits, but I simply need a table to illustrate how this works for a city crawl: d6 Who What Where 1 A small crying child Being kicked and beaten by a small group of folk An abandoned building, dark and creaky 2 A small gang of thugs, looking for action Pursued by a wild animal An alley just off the main streets 3 (a recurring character) Running. Just running A disreputable shop selling stolen goods 4 A blind priest, looking for alms Worriedly consulting some papers and looking about A cafe or tavern, full of people minding their own business 5 A obviously wealthy individual, very out of place Eating a very large meal, and offering to share A workshop full of carpenters an